[Sidefx-houdini-list] Ocean surface with flip sim
dk at shedmtl.com
Mon Jun 2 08:58:10 EDT 2014
Francois, I will try to upload a new scene today to share my progress...
Thanks Nick, I don't want to join at the middle or almost the end of the
session since I'd like to share on the forum too and I'm in a middle of
a project, the timming is not good. But I really like your first course
on FXphd FX TD Fundamental :), I'll ask to fxphd in time to give your
**Dominik Kirouac // SHED **
1410, RUE STANLEY, 11E Étage MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/>
On 06/02/2014 07:56 AM, François Duchesneau wrote:
> Thanks guys,
> Nick, I like the idea of blending the top surface with the rest in
> comp. I'll continue in that direction I think but I'll have a look at
> what Robert sent but for now the sidefx.com website seems to be down.
> I'll let you know what I've found on your thread Dominik.
> Dominik Kirouac wrote:
>> Hi Francois,
>> If you want to be part of it, I started a thread on odforce recently
>> about that(
>> That would be nice to get some people chip in too and share what they
>> found or some tips. I can share my latest hip with you if you want.
>> It's just 2 days of Rnd and I'm not sure I'll continu that way using
>> vdb to merge the 2 surfaces because it's to expansive in term of
>> A question for Nick Nimble, Will you give hou211 in the next session
>> too. I'm interested to follow it and check your technique?
>> signature ***
>> **Dominik Kirouac // SHED **
>> *FX Artist
>> 1410, RUE STANLEY, 11E Étage MONTRÉAL (QUÉBEC) H3A 1P8
>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/>
>> On 06/01/2014 10:02 PM, François Duchesneau wrote:
>>> I've started to work on a project involving a boat in the middle of
>>> an ocean. I've seen the shelf tool allows you to have the flip
>>> simulation match the procedural ocean surface but the renders of
>>> each one look different. I can adjust the color probably but what
>>> I'm missing is the foam generated by the ocean surface setup, this
>>> is not part of the flip simulation.
>>> Any suggestion on how to blend these two together? I thought about
>>> adding an alpha attribute on the flip water. Everything that is
>>> above the ocean surface would be one and 0 below with some blending
>>> to make that smooth but I wonder if there are better solutions.
>>> Also if anyone has recommendations on the scale of the scene for the
>>> flip fluid that'd be nice. In other words, should I keep the boat
>>> not too big or not too small or it doesn't matter at all?
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
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