[Sidefx-houdini-list] Ocean surface with flip sim

robert east east.robert at gmail.com
Mon Jun 2 07:06:19 EDT 2014


 Hi Francois , here you go

http://vimeo.com/55973277

merge flip & Ocean ......

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=126527&sid=e63ad85b6646dce80a6b62e3cf75dce8

Rob


On Mon, Jun 2, 2014 at 7:58 PM, robert east <east.robert at gmail.com> wrote:

> Hi Francois,
>
> Ian Farnsworth had some great answers to your problem. Have a poke around
> his site.  http://fx-td.com/ . Do a search for merge flip and
> ocean,theres a good thread buried on the sidefx site.
>
> Andreu Lucio also could be worth getting in contact with, ive seen some
> seamless flip / ocean integration where he takes low level flip data and
> pushes it into the ocean.
>
> Sorry I cannot be of more help buddy !
>
> Rob
>
>
> On Mon, Jun 2, 2014 at 5:50 PM, Nick Nimble <nick at nicknimble.com> wrote:
>
>> Hi Francois,
>>
>> I render the FLIP surface and the procedural ocean separately and blend
>> between them in comp. I've found that you need to isolate the top surface
>> of the FLIP mesh and blend it around the edges towards the procedural ocean
>> to create an invisible seamless blend. I don't know how experienced you are
>> in Houdini, but if this blows your mind I happen to currently teach a
>> Houdini course called hou211-Ocean FX at www.fxphd.com, which tackles
>> exactly this situation.
>>
>> Cheers,
>> Nick, be Nimble
>> -- 2014 the year where things become clearer --
>> +31 622 4243 94 | www.nicknimble.com | www.facebook.com/nicknimble
>>
>> On 02/06/14 04:02, François Duchesneau wrote:
>>
>>> Hello,
>>>
>>> I've started to work on a project involving a boat in the middle of an
>>> ocean. I've seen the shelf tool allows you to have the flip simulation
>>> match the procedural ocean surface but the renders of each one look
>>> different. I can adjust the color probably but what I'm missing is the foam
>>> generated by the ocean surface setup, this is not part of the flip
>>> simulation.
>>>
>>> Any suggestion on how to blend these two together? I thought about
>>> adding an alpha attribute on the flip water. Everything that is above the
>>> ocean surface would be one and 0 below with some blending to make that
>>> smooth but I wonder if there are better solutions.
>>>
>>> Also if anyone has recommendations on the scale of the scene for the
>>> flip fluid that'd be nice. In other words, should I keep  the boat not too
>>> big or not too small or it doesn't matter at all?
>>>
>>> Thanks
>>>
>>> Francois
>>> _______________________________________________
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>>>
>>
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>
>
>
> --
> Robert East
> Home
> Sydney Australia
>  Tel +61 (0)424648857
>
>


-- 
Robert East
Home
Sydney Australia
 Tel +61 (0)424648857



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