[Sidefx-houdini-list] unfold geometry using UV

Sam Swift-Glasman glassman3d at gmail.com
Fri Jul 18 07:29:22 EDT 2014

- first you need your uv as a point attribute so you can use an attrip
promote sop (set to first match)
- now place down a rest sop so you can retrieve the original point position
- you can now plug the uv into point position using a point wrangle with
the following line:

*@P = @uv;*

alternatively you could use a vopsop or the point sop to achieve the same

once you have finished in uv space you can use

*@P = @rest;*

to get back to the original position

hope that helps!


On Fri, Jul 18, 2014 at 12:23 PM, Nikola Djordjic <neronicolo at gmail.com>

> Hi all,
> I have one question.
> How to use UV's to unfold geometry?
> Something like you can do in ZBrush.
> The idea is to flatten the geometry.
> Thanks.
> Nikola
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