[Sidefx-houdini-list] How to force all materials to be dump into IFD
mark at sidefx.com
Wed Jan 22 20:53:16 EST 2014
You can add the "Declare SHOPS" parameter to the output driver.
This is the same issue as with packed primitives (which is discussed
On Thursday Jan 23 at 01:38, Pablo Giménez wrote:
> I am playing developing some Mantra procedurals.
> I have realized that if I want to use the shop_materialpath prim attribute
> in my bgeos, loaded as delayed load, I need to have and ifd archive with
> the materials definitions, this is done by the Mantra Archive ROP.
> Well but this force you to have before hand the scene with the materials
> and then bake your geo from that scene using the Mantra Archiver.
> That creates a problem, because what I have is the path of the materials
> assigned to my primitive shop_materialpath attribute. Then, in a different
> scene this materials are created and geometry loaded into Mantra using
> delayed load.
> Problem is that because the materials are not linked to the object they are
> not dumped into the IFD and even if I create some dummy objects liknked to
> the materials they are defined in the IFD just as shaders, using
> ray_startshader, no as materials objects, using ray_start material, ] so my
> delayed loaded geo can not use them.
> The questions is, is there any way I can dump all the shaders in my scene
> as materials objects in the IFD even if they are nor linked to any geometry
> It would be like doing the same thing the Mantra Archiver is doing but for
> all the shaders in the scene.
> I hope I have explained the issue clear enough.
> Un saludo
> Best Regards
> Pablo Giménez
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