[Sidefx-houdini-list] Create attribute (primuv, primnum) similar to scatter sop does?
dk at shedmtl.com
Wed Feb 12 15:54:51 EST 2014
xyzdist is exactly what I was searching, it should be more precise than
a lattice using point method?
*Dominik Kirouac // SHED **
1410, RUE STANLEY, 11E Étage MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/>
Le 12/02/2014 3:15 PM, Michael Dunkley a écrit :
> Hey Dominik, the easiest way I know of is the "xyzdist" VOP / Vex function.
> It'll find the closest position on a geometry to your point and give back
> the barycentric coordinates. "intersect", the VOPS version of ray, should
> also work, so long as you know the vector you're projecting along.
> On Wed, Feb 12, 2014 at 3:03 PM, Dominik Kirouac <dk at shedmtl.com> wrote:
>> Hey all,
>> Here is the problem, we have curves (hairguides) import from another
>> software(xsi) with alembic. We create a group of points with the root of
>> each hair and we are trying to make this group stick to the deforming
>> I want to replicated one of the behavior of the scatter sop(create primuv
>> attribute on points and primnum).
>> Is there a way we can get these informations from the closest geometry
>> using a ray sop or expressions ?
>> *Dominik Kirouac // SHED **
>> *FX Artist
>> 1410, RUE STANLEY, 11E Étage MONTRÉAL (QUÉBEC) H3A 1P8
>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/>
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
More information about the Sidefx-houdini-list