[Sidefx-houdini-list] Resolving path names
sandy at sunrise.co.za
Wed Feb 5 01:35:45 EST 2014
If you mean"harden" is to resolve then yes.
I wish to find paths in the scene that have variables them such as $HIP,
$JOB and $OS and resolve this path to the actual path -
/ourserver/jobs/jb3/lighting/scenes/004s004/houdini/data - for e.g. Then
I wish to write this resolved path back to the input I read the one with
On 2014/02/04 5:56 PM, Lars van der Bijl wrote:
> so is your idea the "harden" the parms in houdini?
> On Tue, Feb 4, 2014 at 3:34 PM, Sandy Sutherland <sandy at sunrise.co.za>wrote:
>> Hello all,
>> Apologies in advance for the noob question, but we have just got Houdini
>> in to the pipeline here and I am trying to get my head around some issues
>> to submit to the render farm.
>> Our Lead lighter has setup a nice method for paths that automatically
>> fills in sections depending on shot,version, output node etc... which when
>> submitted to the farm causes some chaos.
>> I want to have a tool that resolves all paths before submitting -will
>> eventually become part of a submitter tool.
>> I have found that -
>> sspath = hou.parm('/out/main/soho_diskfile').eval()
>> print sspath
>> gives me a nice usable path - but I am struggling to find how to set that
>> back to the parm.
>> Also I would like to iterate through the scene from '/' and find all paths
>> including cache and texture paths and do the same thing.
>> Can anyone please point me in the right direction to do this?
>> Many thanks
>> Sandy Sutherland
>> CG Supervisor
>> Sunrise Productions
>> Unit B4 Westlake Square
>> Westlake 7945
>> Cape Town, South Africa
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
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Unit B4 Westlake Square
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