[Sidefx-houdini-list] Resolving path names
Lars van der Bijl
com48com at gmail.com
Tue Feb 4 10:56:08 EST 2014
so is your idea the "harden" the parms in houdini?
On Tue, Feb 4, 2014 at 3:34 PM, Sandy Sutherland <sandy at sunrise.co.za>wrote:
> Hello all,
> Apologies in advance for the noob question, but we have just got Houdini
> in to the pipeline here and I am trying to get my head around some issues
> to submit to the render farm.
> Our Lead lighter has setup a nice method for paths that automatically
> fills in sections depending on shot,version, output node etc... which when
> submitted to the farm causes some chaos.
> I want to have a tool that resolves all paths before submitting -will
> eventually become part of a submitter tool.
> I have found that -
> sspath = hou.parm('/out/main/soho_diskfile').eval()
> print sspath
> gives me a nice usable path - but I am struggling to find how to set that
> back to the parm.
> Also I would like to iterate through the scene from '/' and find all paths
> including cache and texture paths and do the same thing.
> Can anyone please point me in the right direction to do this?
> Many thanks
> Sandy Sutherland
> CG Supervisor
> Sunrise Productions
> Unit B4 Westlake Square
> Westlake 7945
> Cape Town, South Africa
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> Sidefx-houdini-list at sidefx.com
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