[Sidefx-houdini-list] FLIP to ocean blend strategies

zhang xiao zhangxiao6776 at gmail.com
Mon Feb 3 16:59:42 EST 2014


yeah,here is the direct link:
http://www.openvdb.org/download/liquids_in_the_croods_digipro2013.pdf


On Mon, Feb 3, 2014 at 1:52 PM, Miles Green <miles.green at al.com.au> wrote:

> I think this is the one:
>
> http://ken.museth.org/Publications_files/Budsberg-etal_DigiPro13.pdf
>
>
>
>
> On 04/02/14 08:37, Nick Nimble wrote:
>
>> Hi Xiao,
>>
>> Any chance you can suggest a url? I've been browsing around on
>> www.openvdb.org but I'm unable to find anything that points in the
>> direction you suggested.
>>
>> Cheers,
>> Nick, be Nimble
>> -- 2014 the year where things become clearer --
>> +31 622 4243 94 | www.nicknimble.com | www.facebook.com/nicknimble
>>
>> On 03/02/14 18:38, zhang xiao wrote:
>>
>>> hi, Nick, check out openvdb website, there are some presentations from
>>> dreamworks showing how they used openvdb to blending active simulated
>>> water
>>> surface to the procedural displaced area, may or may not applicable to
>>> ocean
>>> case. good luck
>>> xiao
>>>
>>>
>>> On Mon, Feb 3, 2014 at 4:19 AM, Nick Nimble <nick at nicknimble.com> wrote:
>>>
>>>  Hi!
>>>>
>>>> I'm wondering what the general idea is of blending FLIP Ocean
>>>> simulations,
>>>> choppy water directly around a boat, and the sea that stretches until
>>>> the
>>>> horizon.
>>>>
>>>> My DIY solution is ray projecting the surfaced FLIP particles onto the
>>>> ocean and blend at the boundaries between the two positions and normals.
>>>> Now I'm wondering, is this the 'best' but above all easiest and
>>>> bulletproof
>>>> solution to the matter?
>>>>
>>>> Looking forward to your input :-)
>>>>
>>>> --
>>>> Cheers,
>>>> Nick, be Nimble
>>>> -- 2014 the year where things become clearer --
>>>> +31 622 4243 94 | www.nicknimble.com | www.facebook.com/nicknimble
>>>>
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>
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