[Sidefx-houdini-list] FLIP to ocean blend strategies

Nick Nimble nick at nicknimble.com
Mon Feb 3 16:37:51 EST 2014


Hi Xiao,

Any chance you can suggest a url? I've been browsing around on 
www.openvdb.org but I'm unable to find anything that points in the 
direction you suggested.

Cheers,
Nick, be Nimble
-- 2014 the year where things become clearer --
+31 622 4243 94 | www.nicknimble.com | www.facebook.com/nicknimble

On 03/02/14 18:38, zhang xiao wrote:
> hi, Nick, check out openvdb website, there are some presentations from
> dreamworks showing how they used openvdb to blending active simulated water
> surface to the procedural displaced area, may or may not applicable to
> ocean
> case. good luck
> xiao
>
>
> On Mon, Feb 3, 2014 at 4:19 AM, Nick Nimble <nick at nicknimble.com> wrote:
>
>> Hi!
>>
>> I'm wondering what the general idea is of blending FLIP Ocean simulations,
>> choppy water directly around a boat, and the sea that stretches until the
>> horizon.
>>
>> My DIY solution is ray projecting the surfaced FLIP particles onto the
>> ocean and blend at the boundaries between the two positions and normals.
>> Now I'm wondering, is this the 'best' but above all easiest and bulletproof
>> solution to the matter?
>>
>> Looking forward to your input :-)
>>
>> --
>> Cheers,
>> Nick, be Nimble
>> -- 2014 the year where things become clearer --
>> +31 622 4243 94 | www.nicknimble.com | www.facebook.com/nicknimble
>>
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