[Sidefx-houdini-list] FLIP to ocean blend strategies

zhang xiao zhangxiao6776 at gmail.com
Mon Feb 3 12:38:00 EST 2014


hi, Nick, check out openvdb website, there are some presentations from
dreamworks showing how they used openvdb to blending active simulated water
surface to the procedural displaced area, may or may not applicable to
ocean
case. good luck
xiao


On Mon, Feb 3, 2014 at 4:19 AM, Nick Nimble <nick at nicknimble.com> wrote:

> Hi!
>
> I'm wondering what the general idea is of blending FLIP Ocean simulations,
> choppy water directly around a boat, and the sea that stretches until the
> horizon.
>
> My DIY solution is ray projecting the surfaced FLIP particles onto the
> ocean and blend at the boundaries between the two positions and normals.
> Now I'm wondering, is this the 'best' but above all easiest and bulletproof
> solution to the matter?
>
> Looking forward to your input :-)
>
> --
> Cheers,
> Nick, be Nimble
> -- 2014 the year where things become clearer --
> +31 622 4243 94 | www.nicknimble.com | www.facebook.com/nicknimble
>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>



More information about the Sidefx-houdini-list mailing list