[Sidefx-houdini-list] Baking CHOPs for skeletal animation FBX export
craigleehoffman at aol.com
Thu Aug 14 18:52:38 EDT 2014
I have a skeleton that is being driven by following a curveextracted from some dynamics data using a “Follow Curve” Solver Type in theInverseKin CHOP.
Is there a way to bake this animation into the bone so I canexport the skeletal animation via FBX? Currently the animation isn’tcoming out in the FBX, although the (non-animated) bones do - and I can onlyassume it is the curve driven relationship that is the culprit.
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