[Sidefx-houdini-list] Static Boost.Python on Windows

Andrew Lyons tstexture at gmail.com
Wed Apr 2 16:40:29 EDT 2014


Thanks for sharing the solution!


On 2 April 2014 13:22, Frederic Servant <frederic.servant at gmail.com> wrote:

> It turns out the issue was MSVC does not like static methods initializing
> overshadowed static members. Or something.
>
> This was what was causing the Python module to not load on Windows, got rid
> of it and now it works on all platforms / compilers / python versions.
>
> Andrew and Edward: Thanks for the help!
>
> Cheers,
> --
> Fred
>
>
> On Fri, Mar 28, 2014 at 4:56 AM, Andrew Lyons <tstexture at gmail.com> wrote:
>
> > You could also try having Houdini point at the windows system Python
> > executable, and building against that.  Set the PYTHON_HOME variable to
> do
> > that.
> > On Mar 27, 2014 9:16 AM, "Frederic Servant" <frederic.servant at gmail.com>
> > wrote:
> >
> > > Yeah, so it should work, no? It's the same version as the one you guys
> > use
> > > to compile the Python that ships with Houdini, right?
> > >
> > >
> > > On Thu, Mar 27, 2014 at 1:13 PM, Edward Lam <edward at sidefx.com> wrote:
> > >
> > > > On 26/03/2014 5:30 PM, Frederic Servant wrote:
> > > >
> > > >> My one says: Microsoft (R) C/C++ Optimizing Compiler Version
> > > >> 15.00.30729.01
> > > >> for x64
> > > >>
> > > >
> > > > This is VC9, aka Visual Studio 2008. Unfortunately, Microsoft has a
> > wide
> > > > array of version numbers for every component. "2008" is the release
> of
> > > > their Visual Studio suite, which ships with the Visual C++ 9.0
> toolset,
> > > > which comes with C++ compiler version 15.
> > > >
> > > > See also:
> > > > - http://stackoverflow.com/a/11754628
> > > > - http://support.microsoft.com/kb/2019667
> > > > - http://www.sidefx.com/docs/hdk13.0/_h_d_k__intro__
> > > > getting_started.html#HDK_Intro_Compiling_Intro_Windows
> > > >
> > > > Best Regards,
> > > >
> > > > -Edward
> > > >
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-- 
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Andrew D Lyons | Software Engineer | http://www.linkedin.com/in/tstex
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