[Sidefx-houdini-list] cloth troubles

Zoran Arizanovic zoran.arizanovic at gmail.com
Tue Apr 1 09:33:08 EDT 2014


yes i know
thanks Sahak


Zoran Arizanovic

http://zoranarizanovic.blogspot.com/
LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
vfx reel : http://vimeo.com/28605448
http://www.imdb.com/name/nm2902303/


On Tue, Apr 1, 2014 at 3:29 PM, Sahak Sahakian <lubitel at lubitel.no> wrote:

> Not the tube1  node (Rows & Collumns) but the poly_extrude1 has a Division
> attribute.
> Changing it from 2 to 3 gives the side an extra row that helps with
> collisions.
>
>
> S
> On 1. apr. 2014, at 15:24, Zoran Arizanovic <zoran.arizanovic at gmail.com>
> wrote:
>
> > i tried increasing geo resolution for objects on cloth and pipe didnt see
> > much difference
> > thanks
> >
> > Zoran Arizanovic
> >
> > http://zoranarizanovic.blogspot.com/
> > LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
> > vfx reel : http://vimeo.com/28605448
> > http://www.imdb.com/name/nm2902303/
> >
> >
> > On Tue, Apr 1, 2014 at 3:23 PM, Sahak Sahakian <lubitel at lubitel.no>
> wrote:
> >
> >> Increasing the Division on tube_objects polyextrude1 node from 2 to 3
> >> helped here..
> >>
> >>
> >>
> >> On 1. apr. 2014, at 15:17, Zoran Arizanovic <zoran.arizanovic at gmail.com
> >
> >> wrote:
> >>
> >>> thanks Dominic
> >>> is  FEM cloth is using rbd volume representation for collision not
> bullet
> >>> concave mesh?
> >>> how do i know which modul of dynamics uses bullet and which one not?
> >>>
> >>>
> >>> Zoran Arizanovic
> >>>
> >>> http://zoranarizanovic.blogspot.com/
> >>> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
> >>> vfx reel : http://vimeo.com/28605448
> >>> http://www.imdb.com/name/nm2902303/
> >>>
> >>>
> >>> On Tue, Apr 1, 2014 at 3:15 PM, Dominik Kirouac <dk at shedmtl.com>
> wrote:
> >>>
> >>>> Hi Zoran,
> >>>>
> >>>> take a look at your tube static object/collisions/RBD solver/Volume
> >>>>
> >>>> Since you are using the "Use volume based collision detection", you
> got
> >> to
> >>>> give more divisions to your volume to get accurate border detection.
> >> Change
> >>>> setting in the surface won't affect the collision until you uncheck
> the
> >>>> "Use volume based collision detection", btw I think volume collision
> is
> >>>> better than Surface.
> >>>>
> >>>> You can "show collision guide Geometry to see what the collision
> really
> >>>> look like.
> >>>>
> >>>> Cheers
> >>>>
> >>>> *Dominik Kirouac // SHED **
> >>>> *FX Artist
> >>>> 1410, RUE STANLEY, 11E Étage MONTRÉAL (QUÉBEC) H3A 1P8
> >>>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <
> http://www.shedmtl.com/>
> >>>>
> >>>>
> >>>> Le 01/04/2014 8:05 AM, Zoran Arizanovic a écrit :
> >>>>
> >>>>> hi
> >>>>> could someone please take a peak at this
> >>>>> it is driving me crazy
> >>>>> http://forums.odforce.net/topic/19822-cloth-penetration/?p=118803
> >>>>>
> >>>>> cheers
> >>>>> Zoran Arizanovic
> >>>>>
> >>>>> http://zoranarizanovic.blogspot.com/
> >>>>> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
> >>>>>
> >>>>> vfx reel : http://vimeo.com/28605448
> >>>>> http://www.imdb.com/name/nm2902303/
> >>>>> _______________________________________________
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> >>>>>
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