[Sidefx-houdini-list] cloth troubles

Dominik Kirouac dk at shedmtl.com
Tue Apr 1 09:15:03 EDT 2014


Hi Zoran,

take a look at your tube static object/collisions/RBD solver/Volume

Since you are using the "Use volume based collision detection", you got 
to give more divisions to your volume to get accurate border detection. 
Change setting in the surface won't affect the collision until you 
uncheck the "Use volume based collision detection", btw I think volume 
collision is better than Surface.

You can "show collision guide Geometry to see what the collision really 
look like.

Cheers

*Dominik Kirouac // SHED **
*FX Artist
1410, RUE STANLEY, 11E Étage MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/>


Le 01/04/2014 8:05 AM, Zoran Arizanovic a écrit :
> hi
> could someone please take a peak at this
> it is driving me crazy
> http://forums.odforce.net/topic/19822-cloth-penetration/?p=118803
>
> cheers
> Zoran Arizanovic
>
> http://zoranarizanovic.blogspot.com/
> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
> vfx reel : http://vimeo.com/28605448
> http://www.imdb.com/name/nm2902303/
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