[Sidefx-houdini-list] Tearing cloth in H12.5

Rafael Santos rafaels at gmail.com
Wed Sep 11 16:14:35 EDT 2013

Hey, Pablo

There used to be a switch on the solver to prevent this kind of behavior,
but it's not there anymore.
Only way I can think of fixing it (and it might not work in every case) is
checking for number of neighbors for a point (if it's less then 3) and for
proximity of points with the same initialpid, in a SOP solver, then fusing
the points that meet all 3 criteria.
I haven't tested it out yet though. :)



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