[Sidefx-houdini-list] Fast moving smoke?

Tony Atherton tony_atherton at hotmail.co.uk
Fri Nov 15 10:43:50 EST 2013


Hi Craig,

Have you had a look at the motion blur tab on the fluid source node. I find this can be useful when you need to create a smooth emitter from a fast moving object. 

Cheers,

Tony

> From: jclark2900 at gmail.com
> Date: Thu, 14 Nov 2013 09:30:37 -0800
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] Fast moving smoke?
> 
> Hey Craig,
> 
>  this should help get you part way there. I agree, it would be awesome for
> something like this to be a standard setup!
> 
> http://forums.odforce.net/index.php?/topic/17266-smoke-trail-on-path/
> http://vimeo.com/61015448
> 
> 
> On Thu, Nov 14, 2013 at 9:18 AM, Craig Hoffman <craigleehoffman at aol.com>wrote:
> 
> >
> >
> > Hi everyone,
> >
> > I am struggling to make a super fast moving object leave a nice smooth
> > smoke trail using Pyro FX smoke- think something like a jet leaving an
> > exhaust trail.
> >
> > Are there any good hints to make this work reasonably fast without leaving
> > behind discreet puffs or just brute forcing it with DOP substeps?
> >
> >
> > Also, I think it would be great if Sidefx made a Pyro Shelf tool that
> > works well for fast moving objects since right out of the box none of the
> > tools seem to be able to handle that well.  And it is really hard to find
> > information on the proper way to set container resizing or utilize velocity
> > from the source in an expected manner for fast moving objects
> >
> > Thanks,
> > Craig
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