[Sidefx-houdini-list] Cloth H12 in Production
jclark2900 at gmail.com
Wed Mar 6 14:04:29 EST 2013
Hope it's going well down South!
I've spent quite a bit of time trying to get plastic behavior out of
Houdini 12's cloth, and haven't had much luck. If you find any tricks to
get it to work I would be very interested to hear.
On Tue, Mar 5, 2013 at 9:23 PM, Alvaro Castaneda <varomix at gmail.com> wrote:
> Hey Brian
> if you haven't seen this you might want to take a look
> is recent and has lots of stuff
> *Masterclass Cloth*
> MIX Studio
> 3D Artist/Generalist TD
> varomix at varomix.net <varomix at gmail.com>
> Contact Me [image: Linkedin] <http://mx.linkedin.com/in/varomix>[image:
> Facebook] <http://www.facebook.com/varomix>[image:
> On Tue, Mar 5, 2013 at 9:50 PM, Brian Goodwin <brian.r.goodwin at gmail.com
> > Hey all
> > I'm trying to achieve very simple deformation where a character needs to
> > deform a digital set, around 10-20k poly mesh and I'd like to be
> > plasticity.
> > All the example files point me in the direction of its usability but I
> > wondering if anyone could provide some insight into where Houdini Cloth
> > been used in production.
> > I haven't used cloth since H10, and I was wondering are people using H12
> > Cloth for this sort of thing ?
> > Perhaps any do's and dont's?
> > Some sim length times etc?
> > Thanks in advance.
> > Brian Goodwin
> > Lead FX TD
> > Weta Digital
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