[Sidefx-houdini-list] Cloth H12 in Production
varomix at gmail.com
Wed Mar 6 00:23:28 EST 2013
if you haven't seen this you might want to take a look
is recent and has lots of stuff
3D Artist/Generalist TD
varomix at varomix.net <varomix at gmail.com>
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On Tue, Mar 5, 2013 at 9:50 PM, Brian Goodwin <brian.r.goodwin at gmail.com>wrote:
> Hey all
> I'm trying to achieve very simple deformation where a character needs to
> deform a digital set, around 10-20k poly mesh and I'd like to be
> All the example files point me in the direction of its usability but I was
> wondering if anyone could provide some insight into where Houdini Cloth has
> been used in production.
> I haven't used cloth since H10, and I was wondering are people using H12
> Cloth for this sort of thing ?
> Perhaps any do's and dont's?
> Some sim length times etc?
> Thanks in advance.
> Brian Goodwin
> Lead FX TD
> Weta Digital
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