[Sidefx-houdini-list] Cloth H12 in Production
brian.r.goodwin at gmail.com
Tue Mar 5 23:50:06 EST 2013
I'm trying to achieve very simple deformation where a character needs to
deform a digital set, around 10-20k poly mesh and I'd like to be plasticity.
All the example files point me in the direction of its usability but I was
wondering if anyone could provide some insight into where Houdini Cloth has
been used in production.
I haven't used cloth since H10, and I was wondering are people using H12
Cloth for this sort of thing ?
Perhaps any do's and dont's?
Some sim length times etc?
Thanks in advance.
Lead FX TD
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