[Sidefx-houdini-list] Cloth H12 in Production

Brian Goodwin brian.r.goodwin at gmail.com
Tue Mar 5 23:50:06 EST 2013


Hey all

I'm trying to achieve very simple deformation where a character needs to
deform a digital set, around 10-20k poly mesh and I'd like to be plasticity.

All the example files point me in the direction of its usability but I was
wondering if anyone could provide some insight into where Houdini Cloth has
been used in production.

I haven't used cloth since H10, and I was wondering are people using H12
Cloth for this sort of thing ?

Perhaps any do's and dont's?

Some sim length times etc?

Thanks in advance.


Brian Goodwin

Lead FX TD
Weta Digital



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