[Sidefx-houdini-list] Stopping at a frame in a bgeo loop
jordanhalsey at gmail.com
Wed Jan 30 12:30:40 EST 2013
I would use chops...pull is the positional data with a geometryChop you can
then use whatever operations you want to alter the data. Might be a bit
slow depending on the res of your geo.
*maya | houdini | nuke | ae*
On Wed, Jan 30, 2013 at 9:00 AM, Nick Nimble <nick at nicknimble.com> wrote:
> Yes I think a 'time offset' SOP and a switch would do the trick.
> Nick, be Nimble
> +31 622 4243 94 | www.nicknimble.com | www.facebook.com/nicknimble
> On 1/30/13 5:56 PM, Alex Czetwertynski wrote:
>> I have a bgeo sequence of about 40 frames. It is a bird flapping its
>> wings. Every once in a while I want the bird to settle in a rest position
>> which is with its wings fully extended.
>> However I want to be able to reach that frame without a jump from the
>> current frame to the "rest" frame…
>> What would be a good way to achieve this? I was thinking of a an
>> expression in the Timewarp asset, but maybe CHOPS is a better approach?
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