[Sidefx-houdini-list] fbx update
ken.ouellette at gmail.com
Fri Jan 25 18:32:54 EST 2013
Anyone have any whispers if there is going to be a update to flavor of FBX
I would love to go to Unity with it and was trying to get a non-skeleton
based animation into the engine and the export was not supporting
non-uniform scales on objects.
Unity allows animation to come in via its "legacy" mode and I can get that
sort of FBX from maya in without a problem.
I will try the skel method, which I'm assuming will work, but I was trying
to find an easy way to avoid the extra weight of it.
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