[Sidefx-houdini-list] sucking dust into a vortex, gas sim
jclark2900 at gmail.com
Wed Jan 23 11:26:59 EST 2013
I've been doing some of this recently. You are correct about compression.
Houdini won't let its density fields become compressed. Use Negative
Divergence to counter act this. Basically, create a ball of negative value
where you want the smoke to suck into and name it divergence. You can play
with the value of the ball to create faster and slower speeds.
On Wed, Jan 23, 2013 at 1:12 AM, Robert Kelly <isstuff at gmail.com> wrote:
> Hey Girls ans Guys..
> I am making a gas sim that sucks dust into a vortex and down a magical
> hole. I have made a volume of vectors in sops that behaves its self
> and sucks particles into the hole in an elegant way. When i use a gas
> field vop that samples the sop vector field and adds it to the the
> velocity it looks cool, the dust/ smoke just swerls around the centre
> without crunching in as i need it to. I believe the divergence is
> keeping the gas from compressing or even exiting the sim.
> If the answer is to change divergence, I have not tyred to mess with
> divergence yet so i would appreciate pointers on how to tackle that.
> any ideas would be appreciateed.
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