[Sidefx-houdini-list] God Rays
jordanhalsey at gmail.com
Wed Jan 16 11:10:22 EST 2013
I have always done it by creating an atmosphere at the object level and
using v_litfog as it's shader. I then use a spotlight that is linked to it
with some depth mapped shadows.
*maya | houdini | nuke | ae*
On Wed, Jan 16, 2013 at 7:34 AM, Nick Nimble <nick at nicknimble.com> wrote:
> You would say that godrays are easy right?
> I can't get my head around a relative simple setup to create godrays.
> Rendering a volume cone is relatively easy but how do you get those
> 'stripes' or lines in it?
> Nick, be Nimble
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