[Sidefx-houdini-list] Houdini Apprentice to UDK

Craig Hoffman craigleehoffman at aol.com
Thu Jan 10 20:05:20 EST 2013

That's great to know Robert!

Is there a thread on the forums or anywhere where we can send Game specific feature requests?  I have made many of these suggestions over the years, but most before Side Effects had any focus on the game industry.  :)


-----Original Message-----
From: Robert Magee <rmagee at sidefx.com>
To: sidefx-houdini-list <sidefx-houdini-list at sidefx.com>
Sent: Thu, Jan 10, 2013 11:29 am
Subject: Re: [Sidefx-houdini-list] Houdini Apprentice to UDK

This is a great thread that coincides with discussions we are having about 
meeting the needs of indie gamers interested in Houdini. The Torque exporter 
taught us that an exporter on its own isn't enough unless we know more about how 
data needs to be created in Houdini to export properly. There seems to be 
similar issues with FBX. 

The gaming community is pulling on us more and more especially in bigger studios 
as seen in some of the recent games focused stories we have put out recently:

Naughty Dog | Uncharted 3 | http://www.sidefx.com/index.php?option=com_content&task=view&id=2208&Itemid=68
Electronic Arts | SSX | http://www.sidefx.com/index.php?option=com_content&task=view&id=2211&Itemid=68
Kim Goossens | http://www.sidefx.com/index.php?option=com_content&task=view&id=2139&Itemid=68
Guerrilla Games | Killzone 3 | http://www.sidefx.com/index.php?option=com_content&task=view&id=1952&Itemid=68

We also recently featured a demo video and solutions page on procedural game art 
development (http://www.sidefx.com/index.php?option=com_content&task=view&id=2252&Itemid=354) 
and (http://www.sidefx.com/index.php?option=com_content&task=view&id=1590&Itemid=337). 
We also featured Chris Roda from EA in our booth at SIGGRAPH Asia in Singapore.

One of the next steps we need to take is to look into a good solution for indie 
gamers either through the Apprentice program or some other means. Your feedback 
is appreciated and helpful as we look to support the growing list of gamer 
artists in the Houdini community.


PS - one of our recent interns created some in-game VFX for Unreal using 
Houdini. You can see them and read about it here. His methods were a bit brute 
force but he got some impressive results. He also uses FumeFX but felt that 
Houdini's Pyro FX tools got him what he needed more easily (at least that is 
what he told us...):


On 2013-01-10, at 8:50 AM, JUSTIN REEVES <jreeves16 at msn.com> wrote:

> Thanks guys this was the help i needed, i debated between the Unity and UDK 
but the tools are limited in the free version of Unity, and arent in UDK, and 
the lighting seemed better(lighting junkie) but I heard Unity was easier to use, 
scripting was easier to learn, and there was just more learning materials out 
there. I wish I could use Houdini just for the fact that i used it for 4 years, 
and a 3D package is a lot of learning, so i didnt want to learn another one, 
especially a inferior one. With all this in mind Ill probably try Blender and 
> You guys have been a huge help, and as for SideFX hope you get the game stuff 
squared away, seems it has been many years since H mentioned gaming with 
Houdini, but seems its not there still.
> Justin Reeves

Robert Magee
Product Marketing Manager
Side Effects Software
123 Front Street West, Suite 1401
Toronto, Ontario
M5J 2M2

Email: rmagee at sidefx.com
Tel: 416-504-9876 ext.327
Fax: 416-504-6648 
Web: sidefx.com

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