[Sidefx-houdini-list] Houdini Apprentice to UDK

Alvaro Castaneda varomix at gmail.com
Thu Jan 10 15:16:16 EST 2013

Hey Rob

Great to hear that, I love both VFX and Games and been trying to get
Houdini more to the games side, even have a few projects that can use it
but yeah, licensing is an issue for indie devs like me.

Hope to see great news on that front from you guys soon, I'll love to use
Houdini on games.


MIX Studio
3D Artist/Generalist TD
varomix at varomix.net <varomix at gmail.com>
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On Thu, Jan 10, 2013 at 12:20 PM, Robert Magee <rmagee at sidefx.com> wrote:

> This is a great thread that coincides with discussions we are having about
> meeting the needs of indie gamers interested in Houdini. The Torque
> exporter taught us that an exporter on its own isn't enough unless we know
> more about how data needs to be created in Houdini to export properly.
> There seems to be similar issues with FBX.
> The gaming community is pulling on us more and more especially in bigger
> studios as seen in some of the recent games focused stories we have put out
> recently:
> Naughty Dog | Uncharted 3 |
> http://www.sidefx.com/index.php?option=com_content&task=view&id=2208&Itemid=68
> Electronic Arts | SSX |
> http://www.sidefx.com/index.php?option=com_content&task=view&id=2211&Itemid=68
> Kim Goossens |
> http://www.sidefx.com/index.php?option=com_content&task=view&id=2139&Itemid=68
> Guerrilla Games | Killzone 3 |
> http://www.sidefx.com/index.php?option=com_content&task=view&id=1952&Itemid=68
> We also recently featured a demo video and solutions page on procedural
> game art development (
> http://www.sidefx.com/index.php?option=com_content&task=view&id=2252&Itemid=354)
> and (
> http://www.sidefx.com/index.php?option=com_content&task=view&id=1590&Itemid=337).
> We also featured Chris Roda from EA in our booth at SIGGRAPH Asia in
> Singapore.
> One of the next steps we need to take is to look into a good solution for
> indie gamers either through the Apprentice program or some other means.
> Your feedback is appreciated and helpful as we look to support the growing
> list of gamer artists in the Houdini community.
> Robert
> PS - one of our recent interns created some in-game VFX for Unreal using
> Houdini. You can see them and read about it here. His methods were a bit
> brute force but he got some impressive results. He also uses FumeFX but
> felt that Houdini's Pyro FX tools got him what he needed more easily (at
> least that is what he told us...):
> http://mattsch.blogspot.ca/2012/10/blog-post.html
> On 2013-01-10, at 8:50 AM, JUSTIN REEVES <jreeves16 at msn.com> wrote:
> >
> > Thanks guys this was the help i needed, i debated between the Unity and
> UDK but the tools are limited in the free version of Unity, and arent in
> UDK, and the lighting seemed better(lighting junkie) but I heard Unity was
> easier to use, scripting was easier to learn, and there was just more
> learning materials out there. I wish I could use Houdini just for the fact
> that i used it for 4 years, and a 3D package is a lot of learning, so i
> didnt want to learn another one, especially a inferior one. With all this
> in mind Ill probably try Blender and Unity.
> > You guys have been a huge help, and as for SideFX hope you get the game
> stuff squared away, seems it has been many years since H mentioned gaming
> with Houdini, but seems its not there still.
> >
> >
> > Justin Reeves
> Robert Magee
> Product Marketing Manager
> Side Effects Software
> 123 Front Street West, Suite 1401
> Toronto, Ontario
> M5J 2M2
> Email: rmagee at sidefx.com
> Tel: 416-504-9876 ext.327
> Fax: 416-504-6648
> Web: sidefx.com
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