[Sidefx-houdini-list] render different volumes with takes or nodes ?
jordanhalsey at gmail.com
Wed Jan 9 11:38:37 EST 2013
I missed the last part of your question...the takes appear as check boxes
in the submit so you can click which ones you want. It also works this way
with Maya render layers, works great with Nuke and After Effects as well.
One Note - it likes unc paths and $HIP does not seem to work all the time.
On Wed, Jan 9, 2013 at 8:33 AM, Jordan Halsey <jordanhalsey at gmail.com>wrote:
> I am using Royal Render...which is awesome, especially in that it gives
> you four nodes for free. So you can just download it from their website (
> http://www.royalrender.de/cms/), install, configure and run the server
> and four render nodes. The server can still be one of your render nodes as
> well. Even though their advanced server mode is 595.00 it still functions
> under this free capacity and has some nice features that all work. This is
> how I use it at home. At work we use it on around 60 machines.
> On Wed, Jan 9, 2013 at 8:19 AM, Bruno Pollet <br1 at br1.org> wrote:
>> Hey Jordan,
>> Just out of curiosity, which program are you using to handle the render ?
>> I'm currently rendering directly from Houdini. I didn't search too much
>> but I haven't seen the option to render all the takes of the same node in
>> one go. Or is it automatic as soon as you have nmultiple takes ? In that
>> case can we disable takes from being rendered ?
>> On 1/9/2013 5:13 PM, Jordan Halsey wrote:
>>> I am curious as to what is the benefit to the multiple mantra nodes
>>> here...I have a scene with nine takes and one Mantra node. The one Mantra
>>> node has all my render settings. When I change takes all I do change the
>>> render paths and file names. I submit my render and get back my nine
>>> just fine with one node. In each take the Mantra node acts like a
>>> copy until I change a parameter which also allows me to adjust some
>>> settings on a per take basis in one node.
>>> If it is better to use multiple referenced Mantra nodes I would like to
>>> know why.
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> *Jordan Halsey**
> maya | houdini | nuke | ae
maya | houdini | nuke | ae
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