[Sidefx-houdini-list] transformations from obj/to sop level

Dan Wills gdanzo at gmail.com
Thu Dec 19 19:15:55 EST 2013


Agreed, space-z (or just 'z' when in the nav tool) is awesome :). A
related nav tool hotkey is shift-z, which sets the view pivot to the
geo under the cursor *without otherwise changing the view*. That can
sometimes be very useful.
Happy tumblin' ;D
dan


On Fri, Dec 20, 2013 at 4:19 AM, Neil Rognvaldr Scholes
<neil at uvfilms.co.uk> wrote:
> Fantastic - never knew this..
>
> Neil Rognvaldr Scholes
>
> +44 (0) 7977 456 197
> www.uvfilms.co.uk
>
>
> On 19/12/13 13:57, Nick Nimble wrote:
>>
>> Nice one! For clarity, you have to hold the spacebar and than press z.
>>
>> Cheers,
>> Nick, be Nimble
>> +31 622 4243 94 | www.nicknimble.com | www.facebook.com/nicknimble
>>
>> On 19/12/13 14:51, François Duchesneau wrote:
>>>
>>> And talk about isolating a point of view, I just found in the book
>>> Houdini On The Spot that if you press "z" while your cursor is over a
>>> polygon, that polygon become the center of interest. I used to select those
>>> polygons and then press spacebar-g but very often the selection tool is
>>> broken for some reasons so I like that trick.
>>>
>>> François
>>>
>>> Phil Spicer wrote:
>>>>
>>>> Hi,
>>>>
>>>> Hide other objects in your Viewer and then space bar g should orient the
>>>> viewer to the geo view.
>>>>
>>>> Kind regards
>>>>
>>>> Phil
>>>>
>>>> Sent from my iPhone
>>>>
>>>>> On 19 Dec 2013, at 13:12, "zoran arizanovic"
>>>>> <zoran.arizanovic at gmail.com> wrote:
>>>>>
>>>>> hi
>>>>> is there a way for sop level not to show obj level transforms inside
>>>>> sop
>>>>> geo node?
>>>>> i find this a bit odd if i have lets say head with posed keyframe on
>>>>> top
>>>>> obj level and then inside i want to still work on head geo but it is
>>>>> shifted with obj level transform
>>>>> is there a setting or switch for this?
>>>>> thanks
>>>>> and
>>>>> Happy holidays to all :)
>>>>>
>>>>> Zoran Arizanovic
>>>>> LinkedIn <http://www.linkedin.com/pub/zoran-arizanovic/4/177/295>
>>>>> vfx reel : http://vimeo.com/28605448
>>>>> http://www.imdb.com/name/nm2902303/
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>>>>>
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