[Sidefx-houdini-list] HE pintoanimation

Nick Nimble nick at nicknimble.com
Tue Dec 3 11:46:42 EST 2013

Thanks for the response Jeff, air resistance that's a nice one. Is it 
possible to share the complete list of attributes that are supported, or 
preferably I see them added to the docs.

How about the plastic deformation, because a toggle on the solver 
emerged, but it doesn't seem to make any difference, nor does a 'plastic 
deformation property node'. Suppose Michiel knows all about it.

Nick, be Nimble
+31 622 4243 94 | www.nicknimble.com | www.facebook.com/nicknimble

On 03/12/13 17:38, jlait wrote:
>      My understanding is that it is best to use the targetv/airresist
> to set a very high, damped, force to constrain rather than directly
> editing v.  This lets the solver better react to the constraint,
> but does mean you don't get exact matching.
> On Sun, Dec 01, 2013 at 06:35:02PM +0100, Nick Nimble wrote:
>> Currently I'm directly affecting the velocity of the points I like
>> to animate, (basically feeding the difference between the cur pos
>> and the target position, limited by the length of the distance so
>> avoid overshoot, to v) in a SOP Solver and this seems to do the
>> trick as a proof of concept.
>> Though I'm still curious if anyone can enlighten me on the
>> pintoanimation subject.
>> Cheers,
>> Nick, be Nimble
>> +31 622 4243 94 | www.nicknimble.com | www.facebook.com/nicknimble
>> On 01/12/13 18:07, Nick Nimble wrote:
>>> Hi!
>>> I'm trying to pull a squishy object into two pieces. I would like
>>> to animate the two ends and have what is in between handled by the
>>> solver.
>>> I figured I would animate the Target Geometry and use the
>>> pintoanimation attribute to tell the solver which points need to
>>> be matched to the Target Geometry and which should be exposed to
>>> forces. To me it seems the pintoanimation attribute acts more as a
>>> soft vs hard-constrain. Where I'm looking for an absolute
>>> influence control.
>>> Any ideas?
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