[Sidefx-houdini-list] HE pintoanimation

Nick Nimble nick at nicknimble.com
Sun Dec 1 12:07:10 EST 2013


I'm trying to pull a squishy object into two pieces. I would like to 
animate the two ends and have what is in between handled by the solver.

I figured I would animate the Target Geometry and use the pintoanimation 
attribute to tell the solver which points need to be matched to the 
Target Geometry and which should be exposed to forces. To me it seems 
the pintoanimation attribute acts more as a soft vs hard-constrain. 
Where I'm looking for an absolute influence control.

Any ideas?

Nick, be Nimble
+31 622 4243 94 | www.nicknimble.com | www.facebook.com/nicknimble

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