[Sidefx-houdini-list] OceanFx continus wave motion

Dominik dk at shedmtl.com
Thu Apr 4 17:37:18 EDT 2013


Thx for the help vincent !

Envoyé de mon iPhone

Le 2013-04-01 à 21:33, Vincent Fortin <vfortin at gmail.com> a écrit :

> Hi Dominik!
> 
> Use a SOP Geometry pointing to "/obj/fliptank_initial/OUT" and change the
> Time parameter to "Set Always". Then plug the SOP Geometry in the second
> input of your Field Force, change the Force Attribute to v and lastly,
> insert the Field Force after the SOP Solver.
> 
> Hope this helps!
> 
> Vincent
> 
> 
> On Thu, Mar 28, 2013 at 7:45 AM, Dominik <dk at shedmtl.com> wrote:
> 
>> Hi all,
>> 
>> My first post on this list and probably not the last :).
>> 
>> I use the shelf tool to create a wave tank (houdini 12.5) and I notice
>> that the wave motion velocity is only acting at the first frame. What I can
>> do if I would like to keep this velocity affecting the flip fluid until a
>> desire frame? I saw a vel volume under the initial watertank geo and
>> thought it could be use with a field force in dop? Any better idea, I'm
>> still new to houdini so maybe there is others ways that could be more
>> effective.
>> 
>> Thanks
>> 
>> Doum
>> 
>> Envoyé de mon iPhone
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