[Sidefx-houdini-list] OceanFx continus wave motion

Javier Meroño javiermerono at hotmail.com
Tue Apr 2 08:57:08 EDT 2013


uh? which SOP Solver?

> From: vfortin at gmail.com
> Date: Mon, 1 Apr 2013 21:33:40 -0400
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] OceanFx continus wave motion
> 
> Hi Dominik!
> 
> Use a SOP Geometry pointing to "/obj/fliptank_initial/OUT" and change the
> Time parameter to "Set Always". Then plug the SOP Geometry in the second
> input of your Field Force, change the Force Attribute to v and lastly,
> insert the Field Force after the SOP Solver.
> 
> Hope this helps!
> 
> Vincent
> 
> 
> On Thu, Mar 28, 2013 at 7:45 AM, Dominik <dk at shedmtl.com> wrote:
> 
> > Hi all,
> >
> > My first post on this list and probably not the last :).
> >
> > I use the shelf tool to create a wave tank (houdini 12.5) and I notice
> > that the wave motion velocity is only acting at the first frame. What I can
> > do if I would like to keep this velocity affecting the flip fluid until a
> > desire frame? I saw a vel volume under the initial watertank geo and
> > thought it could be use with a field force in dop? Any better idea, I'm
> > still new to houdini so maybe there is others ways that could be more
> > effective.
> >
> > Thanks
> >
> > Doum
> >
> > Envoyé de mon iPhone
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