[Sidefx-houdini-list] isshadowray() and raytracing
pablogipi at gmail.com
Wed Sep 5 11:50:54 EDT 2012
I have a volume shader that uses isshadowray() to detect when the shading
sampling is for shadows and then tint the shadows.
Well it works nice when using Depth Sahdow Maps, but seems to be broken for
Is this suppose to be the normal behaviour?
In this case, for raytracing how I can know if the rays are for sahdows
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