[Sidefx-houdini-list] Camera model
jordibares at gmail.com
Fri Nov 30 03:26:55 EST 2012
You may very well undistort plates yet render distorted, then compbon the original distorted footage to minimise transformations in the CG and the footage.
Certainly simplifies the workflow by minimising dependencies.
There are creative reasons too like rendering spherical panoramas for rides or immersive experiences and also for projection mapping for shows.
Hope it helps
Sent from my iPhone
On 29 Nov 2012, at 14:01, Frederic Servant <frederic.servant at gmail.com> wrote:
> Colin, while I agree it's way better to undistort plates you sometimes have
> to do this, for non-technical reasons and/or to speedup the turn around.
> On Thu, Nov 29, 2012 at 1:22 PM, Colin Doncaster
> <colin.doncaster at gmail.com>wrote:
>> Why would you want to render distorted CG? How/where is that being used
>> in a pipeline? In most cases you work out the lens distortion on the
>> plate, de warp, track/roto/prep, integrate undistorted CG and elements and
>> then rewarp.
>> Maybe for an all CG render and I assume you want it to look "real" but in
>> many cases I would argue these warp/dewarp tools are targeted at acquired
>> I'm not saying it's wrong, I'm just curious as to where in the pipeline is
>> the benefit?
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