[Sidefx-houdini-list] Fluid Source Sop creating inverted levelsets
jclark2900 at gmail.com
Thu Nov 29 12:19:16 EST 2012
It is quite strange! Luckily we've managed to work around the strangeness
so far in our pipe. But if anyone knows, I also would love to know what the
benefit is for inverted level sets.
On Thu, Nov 29, 2012 at 9:08 AM, Nicolas Delbecq <nico.delbecq at gmail.com>wrote:
> I've noticed that the fluid source sop was creating collision levelsets
> being positive inside the volume and negative outside. By default the dop
> source node is reading that correctly.
> This is an issue because when your pipe relies on levelset for other
> operations you can't use directly the ones created from the fluid source
> Do anyone knows what's the reason for that ? Seems quite strange no ?
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