[Sidefx-houdini-list] Fluid Source Sop creating inverted levelsets

Nicolas Delbecq nico.delbecq at gmail.com
Thu Nov 29 12:08:17 EST 2012


I've noticed that the fluid source sop was creating collision levelsets
being positive inside the volume and negative outside. By default the dop
source node is reading that correctly.

This is an issue because when your pipe relies on levelset for other
operations you can't use directly the ones created from the fluid source

Do anyone knows what's the reason for that ? Seems quite strange no ?


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