[Sidefx-houdini-list] Camera model
neil at uvfilms.co.uk
Wed Nov 28 05:04:58 EST 2012
I was thinking that rendering linear light values in high dynamic range is the real benefit we already have, because after that all real camera limitations such as abberation grain and iso can be faked in a more painterly way in the comp which is surely quicker and easier ?
Also the issues of real world lenses and ISO etc well each camera, lens is going to vary in accuracy even if the camera manufacturers offer a template - rather like f stop vs T stop.
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On 28 Nov 2012, at 08:50, Jordi Bares wrote:
> I would love that, including the camera transform matrix please.
> Sent from my iPhone
> On 28 Nov 2012, at 00:32, Colin Doncaster <colin.doncaster at gmail.com> wrote:
>> Sure! I would assume it would be helpful if all of the camera parameters ended up in metadata stored in the output image - this fits well into the EXR camera info as it's meant to represent what exposure the data represents with a good reference point from where to adjust it.
>> This would make a nice COP and/or MPlay addition where you can quickly adjust the values and round robin them back to the scene camera.
>> On 2012-11-27, at 6:17 PM, Jordi Bares Dominguez <jordibares at gmail.com> wrote:
>>> I don't imagine anyone aspiring to get noise simulation baked in their render and with the ever expanding electronic cameras configurations and codecs this simply may be impossible but it may be useful to get a metric for density of noise in the picture that we can feed into the comp.
>>> hope it makes sense
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