[Sidefx-houdini-list] Camera model

Jordi Bares Dominguez jordibares at gmail.com
Tue Nov 27 11:42:18 EST 2012


You certainly could block it in layout but unless you have the final animation you can't really lock it.

After all this is also an stylistic choice, the camera as a 3rd person? chasing the action? certainly this is how modern film-making is being approached so it does not feel staged.

jb

On 27 Nov 2012, at 16:20, Colin Doncaster <colin.doncaster at gmail.com> wrote:

> 
> Those are fair enough concerns, though if we're arguing using DOF for story purposes I would thought this is something that should be worked out when lensing ( layout, etc. ) vs. at the point where you're lighting the shot and composition has already been determined.  :)
> 
> On 2012-11-27, at 10:15 AM, Jordi Bares Dominguez <jordibares at gmail.com> wrote:
> 
>> 
>> Two things I aim towards;
>> 
>> A ) technical - 3Dmotion blur plus depth of field should to be rendered together
>> B)  artistic - focus is a storytelling tool and should be in the hands of the lighting TD, which in fact takes you to point A
>> 
>> 
>> I know in the film pipelines this  may not be ideal for many studios and I understand why, but this approach brings a lot of benefits, not free though.
>> 
>> ;-)
>> jb
>> 
>> an/listinfo/sidefx-houdini-list
> 
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