[Sidefx-houdini-list] Camera model

Andrew Lyons tstexture at gmail.com
Tue Nov 27 11:41:09 EST 2012


That's my experience in feature animation too. Not to say that story
concerns end at layout - obviously animation, lighting and even effects can
contribute to the story being told, but usually after layout the camera is
a locked asset.

On 27 November 2012 08:20, Colin Doncaster <colin.doncaster at gmail.com>wrote:

>
> Those are fair enough concerns, though if we're arguing using DOF for
> story purposes I would thought this is something that should be worked out
> when lensing ( layout, etc. ) vs. at the point where you're lighting the
> shot and composition has already been determined.  :)
>
> On 2012-11-27, at 10:15 AM, Jordi Bares Dominguez <jordibares at gmail.com>
> wrote:
>
> >
> > Two things I aim towards;
> >
> > A ) technical - 3Dmotion blur plus depth of field should to be rendered
> together
> > B)  artistic - focus is a storytelling tool and should be in the hands
> of the lighting TD, which in fact takes you to point A
> >
> >
> > I know in the film pipelines this  may not be ideal for many studios and
> I understand why, but this approach brings a lot of benefits, not free
> though.
> >
> > ;-)
> > jb
> >
> > an/listinfo/sidefx-houdini-list
>
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Andrew D Lyons | Digital Artist | http://www.linkedin.com/in/tstex
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