[Sidefx-houdini-list] Camera model

Colin Doncaster colin.doncaster at gmail.com
Tue Nov 27 11:20:27 EST 2012


Those are fair enough concerns, though if we're arguing using DOF for story purposes I would thought this is something that should be worked out when lensing ( layout, etc. ) vs. at the point where you're lighting the shot and composition has already been determined.  :)

On 2012-11-27, at 10:15 AM, Jordi Bares Dominguez <jordibares at gmail.com> wrote:

> 
> Two things I aim towards;
> 
> A ) technical - 3Dmotion blur plus depth of field should to be rendered together
> B)  artistic - focus is a storytelling tool and should be in the hands of the lighting TD, which in fact takes you to point A
> 
> 
> I know in the film pipelines this  may not be ideal for many studios and I understand why, but this approach brings a lot of benefits, not free though.
> 
> ;-)
> jb
> 
> an/listinfo/sidefx-houdini-list




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