[Sidefx-houdini-list] Camera model

Colin Doncaster colin.doncaster at gmail.com
Tue Nov 27 09:04:14 EST 2012

Hi Jordi, 

I understand the outcome of setting these parameters but what do you mean by "set your environment in the most correct way"? 

Also, are referring to a camera shader ( or similar ) that provides more than a standard pin hole camera or are you just looking to balance the amount of light exposed against the film back based on the described settings?

This of course assumes that you're using energy conserving shaders and your shaders, textures, lights etc. are all being managed correctly also. 

Lastly, would doing this in the renderer be the best place?  Ultimately I would assume you could reproduce a similar control over exposure in comp, and maybe a few new options to mplay to control the exposure based on iso, shutter speed and aperture?  Just some thoughts, to me having to re-render every time the ISO changes feels like a lot of work. 


On 2012-11-25, at 4:19 PM, Jordi Bares Dominguez <jordibares at gmail.com> wrote:

> After a few months off the lists now I am back and wanted to start by requesting SideFX through this list an feature on the camera model.
> Seems to me after exploring various options that the camera is not fully modelled and exposure controls are not there yet, meaning, I would like to deal with ISO speed, shutter speed and aperture and set my environment in the most correct possible way.
> I have been using this with Mental Ray over the course of the last 4 years in various degrees and although at first may seem unnecessary in my experience brings a lot of value and would like to throw the idea to the community to discuss it and may be even have a workaround/method/trick to the system.
> Actually looking at the implementation from Next Limit in Maxwell plugin for Houdini I am looking after something like that… I feel this should be part of the core package so there you go…
> thanks in advance
> jb
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