[Sidefx-houdini-list] RiArchive per stamp object

Mark Bolstad the.render.dude at gmail.com
Wed Nov 21 12:18:05 EST 2012


Thanks!

I had to make one small change. In process_rib, I changed the delete from
'Selected' to 'Non-Selected". In the original it wrote a RIB for all the
building minus the target, so each building was duplicated N-1 times.
'Non-Selected' get the single building per RIB archive.

Mark

On Mon, Nov 19, 2012 at 12:09 PM, Alan Warren <bluemoonshine at gmail.com>wrote:

> If I understand correctly, you can partition the geometry and save out
> archives for each piece, and render them using point instancing. In order
> for this to work, you need to make sure each archive's file name contains
> the point number it's been stamped onto.
>
> This setup (linked below) will get you a single rib, with each building as
> a separate archive.  I'm sure it could be setup a bit smarter, but you
> should get the general idea.
>
> http://www.alan-warren.com/assetfiles/archive.tar.gz
>
> HTH
> -Alan
>
> On Wed, Nov 14, 2012 at 12:23 PM, Mark Bolstad <the.render.dude at gmail.com
> >wrote:
>
> > I'm generating large procedural cities, and in the network I have a final
> > copy SOP that stamps a bunch of parameters to vary the buildings
> > appearance. When I use an ri_archive ROP, I get one
> > giant PointsGeneralPolygons for all the buildings in the scene in a
> single
> > file. What I'd like to have is a single file with each building as a
> > separate archive. I can do one file per archive but would prefer the
> other
> > solution because with the number of buildings I'm generating is going to
> > give the filesystem heartburn.
> >
> > I can post the network if it would help.
> >
> > Any help is appreciated.
> >
> > Mark
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