[Sidefx-houdini-list] instance with delayed load
east.robert at gmail.com
Sun Jul 15 17:18:02 EDT 2012
Ha ! after looking at your link Sadu's doing something similar. Got a
working scene file to play with ? if so email it over.
On Mon, Jul 16, 2012 at 7:11 AM, robert east <east.robert at gmail.com> wrote:
> I think something like floor(rand(stamp("../copy1","pointnum",0))
> * opninputs("../switch1") ) should work
> Where pointnum has the value $PT in your copysop and then you multiply
> by the amount of inputs .
> On Mon, Jul 16, 2012 at 2:06 AM, zoran arizanovic
> <zoran.arizanovic at gmail.com> wrote:
>> i am instancing with instance node geometry read through with delayed load
>> shader which has geo and mat pluged in
>> it looks that geometry is being randomized ok trough switch but
>> shaders/textures get mixed up
>> if i render every archive alone it renders ok
>> but once they are copied i get scrambled result
>> what expression should i use on switch and stamp to get them properly
>> i was using this
>> Zoran Arizanovic
>> vfx reel : http://vimeo.com/28605448
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
> Robert East
> Sydney Australia
> +61 (0)424648857
> "Houdini is a pipeline in a box. Maya is a box that you have to build
> a pipeline for"
"Houdini is a pipeline in a box. Maya is a box that you have to build
a pipeline for"
More information about the Sidefx-houdini-list