[Sidefx-houdini-list] instance with delayed load

robert east east.robert at gmail.com
Sun Jul 15 17:18:02 EDT 2012


Ha ! after looking at your link Sadu's doing something similar. Got a
working scene file to play with ? if so email it over.

Rob



On Mon, Jul 16, 2012 at 7:11 AM, robert east <east.robert at gmail.com> wrote:
> Hi,
>      I think something like floor(rand(stamp("../copy1","pointnum",0))
> * opninputs("../switch1") ) should work
> Where pointnum has the value $PT in your copysop and then you multiply
> by the amount of inputs .
>
> Rob
>
>
>
>
> On Mon, Jul 16, 2012 at 2:06 AM, zoran arizanovic
> <zoran.arizanovic at gmail.com> wrote:
>> hi
>> i am instancing with instance node geometry read through with delayed load
>> shader which has geo and mat pluged in
>> it looks that geometry is being randomized ok trough switch but
>> shaders/textures get mixed up
>>
>> if i render every archive alone it renders ok
>> but once they are copied i get scrambled result
>>
>> what expression should i use on switch and stamp to get them properly
>> randomized
>>
>> i was using this
>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=25856
>>
>> --
>> Zoran Arizanovic
>> vfx reel : http://vimeo.com/28605448
>> http://www.imdb.com/name/nm2902303/
>> _______________________________________________
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>
>
>
> --
> Robert East
>
> Sydney Australia
>  +61 (0)424648857
>
> "Houdini is a pipeline in a box. Maya is a box that you have to build
> a pipeline for"



-- 
Robert East

Sydney Australia
 +61 (0)424648857

"Houdini is a pipeline in a box. Maya is a box that you have to build
a pipeline for"



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