[Sidefx-houdini-list] instance with delayed load

robert east east.robert at gmail.com
Sun Jul 15 17:11:47 EDT 2012

     I think something like floor(rand(stamp("../copy1","pointnum",0))
* opninputs("../switch1") ) should work
Where pointnum has the value $PT in your copysop and then you multiply
by the amount of inputs .


On Mon, Jul 16, 2012 at 2:06 AM, zoran arizanovic
<zoran.arizanovic at gmail.com> wrote:
> hi
> i am instancing with instance node geometry read through with delayed load
> shader which has geo and mat pluged in
> it looks that geometry is being randomized ok trough switch but
> shaders/textures get mixed up
> if i render every archive alone it renders ok
> but once they are copied i get scrambled result
> what expression should i use on switch and stamp to get them properly
> randomized
> i was using this
> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=25856
> --
> Zoran Arizanovic
> vfx reel : http://vimeo.com/28605448
> http://www.imdb.com/name/nm2902303/
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Robert East

Sydney Australia
 +61 (0)424648857

"Houdini is a pipeline in a box. Maya is a box that you have to build
a pipeline for"

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