[Sidefx-houdini-list] Swimming noise displacement
floyd at afcg.com
Fri Jul 6 23:35:32 EDT 2012
H12.0.626 on linux
Have enabled "Noise", (without "True Displacements"), under the
Displacement tab of a "Mantra Surface Shader".
Also have an animated Y offset to give a moving ripple effect through
Everything works fine until I move the camera... which causes the noise
to swim through the geometry.
Adding a rest SOP doesn't seem to have any effect.
Any other suggestions on how to keep the noise fixed to the geometry
when the camera moves?
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