[Sidefx-houdini-list] Swimming noise displacement

Floyd Gillis floyd at afcg.com
Fri Jul 6 23:35:32 EDT 2012

H12.0.626 on linux

Have enabled "Noise", (without "True Displacements"), under the 
Displacement tab of a "Mantra Surface Shader".

Also have an animated Y offset to give a moving ripple effect through 
the geometry.

Everything works fine until I move the camera... which causes the noise 
to swim through the geometry.

Adding a rest SOP doesn't seem to have any effect.

Any other suggestions on how to keep the noise fixed to the geometry 
when the camera moves?


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