[Sidefx-houdini-list] looking good
eyevex at yahoo.com
Mon Jul 2 12:37:34 EDT 2012
I heard it meant "lemon flavored" .... :-P
Im not sure if thats always the case. I actually never noticed this somehow until it was pointed out to me last year (makes me also wonder if anyone actually going to notice my efforts...) but if you wire a switch in ie Sops and wire in a sphere and a box, when you flip the switch it also change the icon to the active input. Which is actually great feedback as you can pan about the node graph and see the switch position via the node icons with out sel them and reading the parm pane -- I want similar behavior. Since you can add inputs after node drop and it still works -- the icon cant be as persistent as I orig thought. I would think the switch node has a way to query the node of the active input for the icon as well as a way to set the icon on itself ---or how would this work. Yet when i look at OP Node methods I only see icon in the names of virtuals intended for shop material.
The HDK pages mention "The icon filename corresponds to the table and name of the new operator. Then, by default, Houdini will use that icon for the operator." --- the use of the phrase "by default" make me think there another potential option here, but I cant find it. Maybe its not exposed? Or the methods used some strange name without "icon" in it? I didnt expect this too be so obscure to track down. Hmmm....
From: Andrew Lyons <tstexture at gmail.com>
To: sidefx-houdini-list at sidefx.com; Dan Schneider <eyevex at yahoo.com>
Cc: Carsten Kolve <carsten at kolve.com>
Sent: Sunday, July 1, 2012 11:41 PM
Subject: Re: [Sidefx-houdini-list] looking good
I'm pretty sure icons are per session at best and per-lifetime of asset at worst. Node color can be animated though... I hear yellow is happy!
On 1 July 2012 13:52, Dan Schneider <eyevex at yahoo.com> wrote:
>Yea I found no way via hdk, hython etc.... Beginning to think its not possible (maybe someone on here does knows something I/we missed?) I did the same as well. I am actually ok with this technique but would like to change for at least display purpose as in some cases it may look a little confusing to see one scale and the see the chan data or whatever result at a different scale... as per subject -- its "working" good, just want it "looking good" :-| I really love the new gadget particularly when the the parm pane is horiz stretched -- makes it so much easier to move the ramp point accurately -- so close.
>Havent had any luck with that dynamic icon change either. Hmmm.. Anyone know?
> From: Carsten Kolve <carsten at kolve.com>
>To: sidefx-houdini-list at sidefx.com; Dan Schneider <eyevex at yahoo.com>
>Sent: Sunday, July 1, 2012 7:53 AM
>Subject: Re: [Sidefx-houdini-list] looking good
>Firstly, the newer very awesome Ramp multi that drops into the bigger ramp making it easier to make little adjustments -- this thing is awesome BTW... Is there any way to change the scale or scale displayed on either axis? Or what about the gridlines? ie If I wanted to change the Y to be numbered 1-256 broken into even grid increments every 64 -- would this be possible?
>re the ramp attribute, I tried the same, but in the end just ended up remapping the input/result itself to fit into the expected ranges. It works, but would love to know if there is a better way to do this, too.
>// carsten kolve - www.kolve.com
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Andrew D Lyons | Digital Artist | http://www.linkedin.com/in/tstex
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