[Sidefx-houdini-list] Add Sop
east.robert at gmail.com
Wed Jan 11 06:10:49 EST 2012
I take an empty geometry node and use
point("../getdata/add_createhook",0,"P",0) etc etc . So this sucks
out the transform data upto the object level on a new node, then wrap
all of that up in a hda .Using python in the hda the new object node
is used to provide the transforms out.
I use the tool to build a bound from multiple objects / single objects
ie to get lights / shadow camera to track with moving objects, Ive
also used it in DOP's to drive a resize container, its very handy when
you have no object level transforms ! .
I am more than happy to share the tool if you want it off list .
On Wed, Jan 11, 2012 at 9:25 PM, nicholas pliatsikas
<nicholas.pliatsikas at gmail.com> wrote:
> How are you generating the transform from that data?
> I use a rivet todo something similar, im wondering if your method is faster
> On Wed, Jan 11, 2012 at 3:40 AM, robert east <east.robert at gmail.com> wrote:
>> I use the add sop to create a point at the centre of bounding box
>> using ( centroid("../OUT",D_X) etc, simple enough > The point data
>> then gets pulled out and used at the object level to create a hook
>> object > which it turn outputs transforms and can be used for all
>> sorts of Houdini trickery >
>> On Wed, Jan 11, 2012 at 2:06 PM, Rangi Sutton <rangi at kanuka.com.au> wrote:
>> > Obviously... it's the ironic sop... mostly I use it to delete geometry
>> > and keep points.
>> > Best trick with it is to add a particle system. If you have a big
>> > point cloud (output of scatter sop perhaps) you can only view it as
>> > points in the viewport. Use add sop to add particle system, and now
>> > you can view it as particles, with point colouring, as streaks or
>> > points.. etc.. very handy.
>> > Prolly other tricks too...
>> > r.
>> > On 11 January 2012 12:56, Alex Czetwertynski <disciple1 at gmail.com>
>> >> Hello
>> >> I'm putting together a short Node based tutorial series and am
>> currently preparing one on the Add SOP.
>> >> I am wondering if anybody on this list has some interesting tidbits of
>> information about this SOP, maybe some unusual uses for it, or times when
>> it helped do something it was not necessarily designed for?
>> >> Thanks
>> >> Alex
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>> Robert East
>> Sydney Australia
>> +61 (0) 299672804
>> "Houdini is a pipeline in a box. Maya is a box that you have to build
>> a pipeline for"
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+61 (0) 299672804
"Houdini is a pipeline in a box. Maya is a box that you have to build
a pipeline for"
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