[Sidefx-houdini-list] Add Sop
nicholas.pliatsikas at gmail.com
Wed Jan 11 05:25:05 EST 2012
How are you generating the transform from that data?
I use a rivet todo something similar, im wondering if your method is faster
On Wed, Jan 11, 2012 at 3:40 AM, robert east <east.robert at gmail.com> wrote:
> I use the add sop to create a point at the centre of bounding box
> using ( centroid("../OUT",D_X) etc, simple enough > The point data
> then gets pulled out and used at the object level to create a hook
> object > which it turn outputs transforms and can be used for all
> sorts of Houdini trickery >
> On Wed, Jan 11, 2012 at 2:06 PM, Rangi Sutton <rangi at kanuka.com.au> wrote:
> > Obviously... it's the ironic sop... mostly I use it to delete geometry
> > and keep points.
> > Best trick with it is to add a particle system. If you have a big
> > point cloud (output of scatter sop perhaps) you can only view it as
> > points in the viewport. Use add sop to add particle system, and now
> > you can view it as particles, with point colouring, as streaks or
> > points.. etc.. very handy.
> > Prolly other tricks too...
> > r.
> > On 11 January 2012 12:56, Alex Czetwertynski <disciple1 at gmail.com>
> >> Hello
> >> I'm putting together a short Node based tutorial series and am
> currently preparing one on the Add SOP.
> >> I am wondering if anybody on this list has some interesting tidbits of
> information about this SOP, maybe some unusual uses for it, or times when
> it helped do something it was not necessarily designed for?
> >> Thanks
> >> Alex
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> Robert East
> Sydney Australia
> +61 (0) 299672804
> "Houdini is a pipeline in a box. Maya is a box that you have to build
> a pipeline for"
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