[Sidefx-houdini-list] Add Sop
sidefx at trinix.ca
Wed Jan 11 01:39:09 EST 2012
One interesting thing I learned lately is to use the Add Sop to create
one primitive per unique attribute value. Example, you've got an object
that has been shattered with the Voronoi Fracture Sop that puts every
voronoi chunk with a unique "piece" attribute. Under the "Polygon" tab
and "By Group" tab and "Add" drop down menu set to "By Attribute", you
can tell your "piece" attribute name. That converts the geometry into a
a bunch of points sharing the same primitive number that matches the
This way you can avoid many times using an inefficient For Each loop and
work with attribute promoting instead for the manipulation of attributes
Alex Czetwertynski wrote:
> Nice! I will def reference that wiki.
> Thanks for all the ideas so far, keep them coming....
> On Jan 10, 2012, at 9:19 PM, Edward Lam wrote:
>> FYI, there was something of an attempt for something like this for various SOPs over on odforce a few years ago:
>> It didn't go very far but it might help for this type of stuff. You can also add to it by asking for access on the odforce forum:
>> On 10/01/2012 9:56 PM, Alex Czetwertynski wrote:
>>> I'm putting together a short Node based tutorial series and am currently preparing one on the Add SOP.
>>> I am wondering if anybody on this list has some interesting tidbits of information about this SOP, maybe some unusual uses for it, or times when it helped do something it was not necessarily designed for?
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