[Sidefx-houdini-list] HOW: Random Point Color For instances

nicholas pliatsikas nicholas.pliatsikas at gmail.com
Tue Jan 10 16:01:19 EST 2012

Look into using a material sop and assign your shader to the points on the
material sop as an override on your shader parameter of choice using
rand($PT). Or use the expression  rand(instancepoint()) directly on your
shader that's assigned to your top level instance object. You Will need to
add to the seed number in the random expression to insure the random value
is different for red green and blue parm values etc
On 10 Jan 2012 20:33, "Alvaro Castaneda" <varomix at gmail.com> wrote:

> Hi
> I can't seem to find how to do this
> I just want to vary the CD attribute at each instance
> I'm just instancing geo into a bunch of point and want
> them to be slightly different color.
> Cheers!!
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