[Sidefx-houdini-list] Fluid Source Sop creating inverted levelsets
vfortin at gmail.com
Wed Dec 5 03:35:49 EST 2012
If you go in the Container Settings tab and switch between the different
modes, you'll notice that the volumes settings change. Source Smoke will
generate a simple volume, Source Flip will generate a SDF, whereas
Collision will generate an inverted SDF by automatically UNCHECKING the
invert option for you. Don't worry, you're a sane person in an insane world.
At least the documentation has 1 mention about it:
"Some fluid operations (such as collisions) expect negative border
conditions to work properly."
Now that it all makes sense, you can go and vop-negate the values inside
the volume and effectively reuse your SDF's for other things. As long as
you take care of the name bindings... but that's a different story I guess
On Thu, Nov 29, 2012 at 9:19 AM, jacob clark <jclark2900 at gmail.com> wrote:
> Hey Nico,
> It is quite strange! Luckily we've managed to work around the strangeness
> so far in our pipe. But if anyone knows, I also would love to know what the
> benefit is for inverted level sets.
> On Thu, Nov 29, 2012 at 9:08 AM, Nicolas Delbecq <nico.delbecq at gmail.com
> > Hi,
> > I've noticed that the fluid source sop was creating collision levelsets
> > being positive inside the volume and negative outside. By default the dop
> > source node is reading that correctly.
> > This is an issue because when your pipe relies on levelset for other
> > operations you can't use directly the ones created from the fluid source
> > sop.
> > Do anyone knows what's the reason for that ? Seems quite strange no ?
> > Cheers,
> > Nico
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